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AURA Lab

What the lab studies

Research at AURA Lab.

Four threads, one orientation: take the lived experience of platforms, games, and virtual worlds seriously as social phenomena, and bring methods to the questions that actually arise there.

Thread 01

Virtual Environments

How identity, presence, and relationships form when the room is rendered — VRChat, social VR, and 3D worlds.

People show up in virtual environments differently than they do in messaging or video. A VR avatar carries posture, gaze, and proximity in ways a profile photo can’t. AURA Lab studies the affordances of these spaces — what they make possible, what they exclude, who they invite in — using corpus-scale platform data and focused qualitative studies.

Active projects

VRChat as Interpersonal Space

Active

How users form intrapersonal and interpersonal relationships in VRChat during and after COVID. Includes the Dreaming a Virtual Reality and What ASD Finds in VRChat manuscript thread.

Representative publications

Dreaming a Virtual Reality: VRChat as Interpersonal Space During COVID

Alex P. Leith · International Journal of Communication · 2024

Thread 02

Streaming Platforms

Livestreams as interpersonal channels — parasocial ties, chat dynamics, and identity tagging on Twitch.

Livestreaming compresses a parasocial relationship into a real-time channel: the streamer is performing for an audience that is also performing for itself in chat. The lab works with a 22-million-row corpus of chat-and-stream data, plus follow-up restricted-access datasets, to study how identity tagging, harassment, and parasocial communication play out in this mixed sync/async environment.

Active projects

Twitch Identity & Affect Corpus

Active

22M-row 2018 Twitch chat-and-stream corpus plus follow-up restricted-access datasets on chat behavior and racial harassment ML detection.

Representative publications

Asymmetric Ties in Networked Publics

Alex P. Leith · New Media & Society · 2026 In press

Co-Play: When Watching Isn't Enough

Alex P. Leith · Journal of Gaming & Virtual Worlds · 2025

Thread 03

Computational Methods

Building the tools — STM, multi-instrument sentiment, network methods, LLMs — for communication research.

Computational methods only license the claims their assumptions support. The lab builds and uses corpus-scale tools (structural topic modeling, multi-instrument sentiment ensembles, network and community-detection methods, increasingly local LLMs) on real platform data, and ships the methodology alongside the findings. Open-source outputs include the TASS sentiment ensemble, the v2v R teaching package, and a growing set of reproducible Quarto workflows.

Active projects

GearOut

Active

Equipment-reservation platform deployed at SIUE as MassComm Checkout. 300+ developer hours. OTMIR-disclosed; commercial licensing negotiation underway.

Reciprocal Human-Machine Learning

Active

Local-first AI tutor + student journaling + instructor oversight dashboard for SHAPE-discipline data literacy. Spring 2027 sabbatical thread.

Vibes to Variables (V2V)

Active

Five-component teaching ecosystem for MC 451 / MC 501 — Quarto textbook, R package, hub site, VSCode extension, graduate supplement. CC BY 4.0.

Representative publications

Asymmetric Ties in Networked Publics

Alex P. Leith · New Media & Society · 2026 In press

Thread 04

Virtual Meetings

How videoconferencing and shared virtual workspaces change collaboration, attention, and inclusion.

The Beyond Meet Space initiative — originating in a closed NSF FW-HTF-R grant — examines how virtual meetings work as communication environments rather than as broken substitutes for in-person interaction. Active threads include selective muting as an inclusion tool, impression-management features, and longitudinal studies of VR classrooms.

Active projects

Beyond Meet Space

Wrapping up

Multi-paper initiative on virtual meetings. ZEF Scale validation, longitudinal VR classroom study, virtual-meeting support for underrepresented workers. Originating from the closed FW-HTF-R grant.

Representative publications

Virtual Touch-Up: Impression Management in Videoconferencing

Beyond Meet Space Team, Alex P. Leith · Behaviour & Information Technology · 2025