Setting 01 — where we study it
Virtual Environments
How identity, presence, and relationships form when the room is rendered — VRChat, social VR, and 3D worlds.
People show up in virtual environments differently than they do in messaging or video. A VR avatar carries posture, gaze, and proximity in ways a profile photo can’t. AURA Lab studies the affordances of these spaces — what they make possible, what they exclude, who they invite in — using corpus-scale platform data and focused qualitative studies.
Active projects
VRChat as Interpersonal Space
ActiveHow users form intrapersonal and interpersonal relationships in VRChat during and after COVID. Includes the Dreaming a Virtual Reality and What ASD Finds in VRChat manuscript thread.
Representative publications
Stress and coping in VRChat: A mixed-method case study of the use of VRChat as a coping tool during the COVID-19 pandemic
doi:10.1016/j.chbr.2025.100843
Time matters in VR: Students benefit from longer VR class duration, but certain outcomes decline after 45 minutes, with large individual variance
doi:10.1016/j.compedu.2025.105328
Beyond genre: Classifying virtual reality experiences
doi:10.1109/TG.2021.3119521