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AURA Lab

What the lab studies

Research at AURA Lab.

We read four dimensions of social experience online — Avatars, Users, Relationships, and Affect. The settings below are where we study them: each is a context that foregrounds some dimensions more than others, and our methods measure across all four.

Setting 01 — where we study it

Virtual Environments

AURA AvatarsUsersRelationshipsAffect

How identity, presence, and relationships form when the room is rendered — VRChat, social VR, and 3D worlds.

People show up in virtual environments differently than they do in messaging or video. A VR avatar carries posture, gaze, and proximity in ways a profile photo can’t. AURA Lab studies the affordances of these spaces — what they make possible, what they exclude, who they invite in — using corpus-scale platform data and focused qualitative studies.

Active projects

VRChat as Interpersonal Space

Active

How users form intrapersonal and interpersonal relationships in VRChat during and after COVID. Includes the Dreaming a Virtual Reality and What ASD Finds in VRChat manuscript thread.

Representative publications

Setting 02 — where we study it

Streaming Platforms

AURA AvatarsUsersRelationshipsAffect

Livestreams as interpersonal channels — parasocial ties, chat dynamics, and identity tagging on Twitch.

Livestreaming compresses a parasocial relationship into a real-time channel: the streamer is performing for an audience that is also performing for itself in chat. The lab works with a 22-million-row corpus of chat-and-stream data, plus follow-up restricted-access datasets, to study how identity tagging, harassment, and parasocial communication play out in this mixed sync/async environment.

Active projects

Twitch Identity & Affect Corpus

Active

22M-row 2018 Twitch chat-and-stream corpus plus follow-up restricted-access datasets on chat behavior and racial harassment ML detection.

Representative publications

Setting 03 — where we study it

Computational Methods

Building the tools — STM, multi-instrument sentiment, network methods, LLMs — for communication research.

Computational methods only license the claims their assumptions support. The lab builds and uses corpus-scale tools (structural topic modeling, multi-instrument sentiment ensembles, network and community-detection methods, increasingly local LLMs) on real platform data, and ships the methodology alongside the findings. Open-source outputs include the TASS sentiment ensemble, the v2v R teaching package, and a growing set of reproducible Quarto workflows.

Active projects

GearOut

Active

Equipment-reservation platform deployed at SIUE as MassComm Checkout. 300+ developer hours. OTMIR-disclosed; commercial licensing negotiation underway.

Reciprocal Human-Machine Learning

Active

Local-first AI tutor + student journaling + instructor oversight dashboard for SHAPE-discipline data literacy. Spring 2027 sabbatical thread.

Vibes to Variables (V2V)

Active

Open media-data-science curriculum for MC 451 / MC 501, in three prongs: the v2v open textbook, the v2v-r companion R package (ships a 22M-row Twitch corpus), and the v2v-hub course site. CC BY 4.0.

Representative publications

Focusing on virtual groups: A method for focus group interviews in XR/VR group settings

Milik, O., Jang, D., Foxman, M., Klebig, B., Beyea, D., Leith, A. P., Ratan, R. · AoIR Selected Papers of Internet Research · 2024

Mixed feelings and realities: Joyful to nauseating sentiments about VR on Twitter

Leith, A., Foxman, M., Onuche, M., Ratan, R., Lim, C. · DiGRA 2023 Conference: Limits and Margins of Games · 2023

Setting 04 — where we study it

Virtual Meetings

AURA AvatarsUsersRelationshipsAffect

How videoconferencing and shared virtual workspaces change collaboration, attention, and inclusion.

The Beyond Meet Space initiative — originating in a closed NSF FW-HTF-R grant — examines how virtual meetings work as communication environments rather than as broken substitutes for in-person interaction. Active threads include selective muting as an inclusion tool, impression-management features, and longitudinal studies of VR classrooms.

Active projects

Beyond Meet Space

Wrapping up

Multi-paper initiative on virtual meetings. ZEF Scale validation, longitudinal VR classroom study, virtual-meeting support for underrepresented workers. Originating from the closed FW-HTF-R grant.

Representative publications